We are back with the top stories of the week. It’s been a fun week with VR porn slowly drawing more focus to itself and becoming more main-stream. We take a look at Sebastian Ang’s interview with BaDoinkVR, Head of Production, Xavi Clos and what the head honchos think about future of VR porn. Then we move onto world’s first VR porn brothel, the Bunny Ranch in Nevada. Interesting, right?!

Lastly, we feature Peter Rubin’s insight into VR porn and what he thinks makes VR porn tick.

P.S: We also talk about Google Chrome’s new support for Rift.

#4: Xavi Clos, BaDoinKVRs Head of Production, talks VR porn and VR sex robots

Sebastian Ang took us past the curtain, into the back stage of a BadoinkVR shoot featuring Victoria Summers in his last video and now, he gets to talk to BadoinkVR’s Head of Production, Xavi Clos. The interview is about 23-minutes long and talks about a range of things starting from Xavi’s background and how we came in to the adult industry. They also go on to talk in detail about how Badoink visualises VR porn and what they try to offer to the customers.

But with Oculus Go the new cool kid in town, no VR discussion is complete without it. They go on to discuss the merits of Oculus Go, before venturing further forward about how VR porn can look like in the future. Take a look at this video and enjoy!

#3: World’s first VR porn brothel, The Bunny Ranch

The Bunny Ranch brothel in Nevada

When VR porn first started taking off, there was talk that it might soon replace human relationships, make people more reclusive and create an unhealthy porn addiction. But if you listen to Dennis Hof, Bunny Ranch brothel’s owner, it’s actually helping people suffering from low self-confidence.

The Bunny Ranch brothel is one of the legal prostitute centres in USA. Nevada is actually the only state where prostitution is legal and Bunny Ranch owner has seen himself become a brothel magnate.

In his VIP bungalows, Hof offers prostitutes that not only provide sexual favours, but also help the client enjoy a unique VR porn experience. Depending on the likes and dislikes of the customer, a suitable VR porn video is played (it can be Hentai, JAV, European or any other kind) and the headset is worn by the customer.

Then, a sex worker would enact the same positions and acts that are on the video to make the entire experience as realistic as possible. Hof adds that most of his clientele suffer from lack of confidence, originating from the male genitalia. As such, these experiences let them feel better about themselves. The experience of getting intimate with a hot pornstar, seemingly makes them feel great about themselves.

#2: Google Chrome adds Rift support

Oculus Rift Picture

The recently released version of Google Chrome has added support for Oculus Rift headset and even though there wasn’t any formal communication from the tech giant, Reddit users soon picked up the update. This means now Rift users can browse the web and interact with WebVR applications. However, there is one catch in this new release. This version of Chrome, version 66, is currently live only for Windows 10 and so those using Mac won’t be able to enjoy the new features.

This move actually, shouldn’t come as a surprise, especially since last year they released support for Daydream compatible mobile phones which would enable users to enjoy VR on mobile Chrome, without opening another app. Shortly after that, Google released another update that was intended to bring on the same changes for lower end Andriod smartphones, compatible with Google Cardboard.

With this new update, users can now enjoy premium WebVR content directly from their headset, using Google’s browser. Read more about it here.

#1: Peter Rubin’s new book delves into VR and VR porn

Peter Rubin's book on VR, Future Presence

Peter Rubin is an expert in Virtual Reality and in his new book, Future Presence, he delves into the subject looking to explore how VR is changing human intimacy and what makes VR really extraordinary.

While reading Rubin’s piece on Wired magazine, I came to agree with certain aspects of his understanding regarding VR, but there still are a few things, where we will disagree.

I agree that VR porn is not interesting or fascinating because we get to see life-size naked people doing the honky-donky but rather, it gives us the opportunity to get real close with beautiful ‘people’ and a chance to get intimate ‘with’ them.

I also agree, that VR has humanized porn performers. In normal 2D porn, you get to a state where you understand that there can’t be anything more. There’s just a person with a dick, looking for a hole to plug it in. When viewers get tired of the same hole, they try to find another. As a result, the performers became mere objects.

In VR, however, it’s not really the sex (atleast for me) but the interaction, the eye contact, the whispering and the teasing that makes it all the more interesting. In fact, it’s exactly this reason, why a lot of people will complain about the camera height or the performer not having enough eye contact. Because they want more of it! They want more intimacy, more chemistry and perhaps less physics (you get it, right?).

However, the portion where I tend to disagree, is that VR is the cause of it all. Actually, VR has a handicap as of now. Most studios shoot with cameras where the male performer can’t move. In order to bypass this handicap, female performers have to emote and act more (try looking at voyeur style VR videos, the intimacy is much less than POV). It’s not that VR enables intimacy (sure, looking at beautiful life-size people in 360-FOV helps with the internalisation), but kind of mandated it in order to provide value to users.

If the same was affected in 2D porn, it might have stopped people looking for the same gore in porn and rather turn to the softer sides of sensuality and sex. Case in point, Tinto Brass. Those who are familiar with the Italian director, would know that his camera angles, storytelling, casting and handling of the female performers created the actual sensuality, more than the sex acts itself. But then again, our brain might not have embraced the illusion as warmly as it will in VR.